We finally get to share the awesome fireside chat audio from GDC 2017! Tanya Depass, Gordon Bellamy, Tramell Ray Isaac & Craig Campbell sit down with Kahlief to talk about how they are all making our gaming spaces better. Knowledge, laughs and fun get passed around during this stellar compliation of major players in the gaming industry.Read More
Chris Algoo joins us this week to give us the lowdown on the Game Developers of Color Expo. How and why did GDOC come to be? What amazing developers and games will be shown? How many brown folks can they fit in the Schomburg? All those questions get answered on this very special episode of Spawn On Me.Read More
Shareef staked out a "random rooftop" in L.A. and packed together a bunch of interviews with the people behind seven of the coolest upcoming indie games across a variety of platforms, from Switch to Steam to VR and beyond, all in under a half hour.
- Ironcast with Hollie Pattison of Ripstone Games
- Tower 57 with Karol Zajaczkowski, Senior Marketing Manager at 11 Bit Studios
- Manifest 99 with Sara Hebert, Marketing Director at Flight School
- Road Redemption with Jason Tate, Lead Engineer at Pixel Dash Studios
- Runner 3 with Dant Rambo, Producer / Writer at Choice Provisions
- Where The Water Taste Like Wine with Johnnemann Nordhagen of Dimbulb Games
- Joggernautts with Tommy Sunders, Artist and Designer at Space Mace Games
Support Spawn On Me
Rohan Rivas (Marketing Creative, PR & Community Communications Manager) from Bosskey sits down with us to talk about the latest happenings with Lawbreakers. How do you balance community, content and badassery?
What has the team learned from making the jump to PS4 with their new title, and has the beta made the game better? These questions and much more get answered in this interview that you'll only get on Spawn On Me.
Support Spawn On Me
Chris Auty, Level Design Director, joins us to talk about the recently revealed Hunt: Showdown. This dark and moody shooter involves multiple teams of 2 searching for clues to take down a common target.Read More
We snagged an exclusive interview with Aaron Greenberg (GM of Xbox Games Marketing) and talk all about the Xbox One X! We dig into how this console will lead the way into 4K console gaming. Hear what it's like to interact with fans and get some juicy tidbits regarding the console itself that you might only hear about on our show.
No new power brick? ...Capture gameplay in 4K? All this and more in this very special in-depth episode.Read More
Crackdown 3's Don Norbury (Technical Director) and Peter Connelly (Executive Producer)talk with Kahlief about the newest Crackdown game: what is the gameplay like, and what is it like to harness the full power of the Xbox One X as developers?Read More
We got EXCLUSIVE time to check out Extinction from Maximum Games and Iron Galaxy.Maximum Executive Producer Derek Neil and Iron Galaxy's "C-3P0" (his real title) Dave "Dab Master" Lang sit down with us to talk about what they are trying to bring to the table with Extinction, and how badass it is to kill 150ft ogres.Read More
Shareef and Moisés get together after Nintendo's E3 Direct to talk about Rocket Leaguecoming to Switch, the effect that a title reveal teaser can have when it's for a franchise as long-neglected as Metroid, the promise of a big/weird/goofy new Mario title, and news that kept breaking during the Treehouse Live stream while we were recording!Read More
Anthony Nash and Charles Singletary join Kahlief and Shareef to break down Sony's press conference. How did they fare on the heels of Microsoft's big announcement? Does anyone really care about 4K yet? Join us in a chorus of our favorite spiritual while we pray "don't let that one game be about that!"Read More