Who is the “lucky” winner of the first prize in dickery? It could apply to many people, as this episode will demonstrate.
Sandwiched between guest episodes, this installment of the show brings you the Jessica and Anna you know and love, talking (and complaining) about the games we’re playing and calling out developers who have a dim view of mobile gaming, but still want to make mobile games.
Luckily we played some great stuff this week too. Jessica rediscovers the joy of a Quell game while Anna plays a fencing game that actually feels like real fencing. En garde! There’s also some news to cover and we continue to be concerned about gaming’s favorite whipping boy, Nintendo.
Please rate and review us on iTunes, follow us on Twitter (and follow Jessica and Anna too), like us on Facebook, buy our merch, and email us if you think you can talk some sense into Nintendo; ACTUALLY NO, email Nintendo ;-)
Stuff we mentioned:
- Ron Gilbert episode
- Guild of Dungeoneering (iOS, Android & Steam)
- Our Gaming Yoda
- Hearthstone (iOS & Android)
- The Booby Mage
- Road Not Taken (iOS, Steam & PS4)
- Bushido Bear (iOS & Android)
- Snakebird (iOS & Android)
- Puzzlepops! (iOS only)
- Snakebird devs don't play mobile games
- Furdemption (iOS only)
- The Guides (iOS & Android)
- King Rabbit (iOS only)
- Quell Zen (iOS & Android)
- Quell Memento (iOS & Android)
- Luca Redwood's tweet
- The developer whose game we trashed
- FIE Swordplay (iOS & Android)
- China has overtake the US in iOS game revenue
- Hipster Whale moves into publishing
- Investors realize Nintendo doesn't own Pokemon
- CNBC article on Nintendo
- NX might run all Nintendo mobile games
- Pokemon GO Plus wrist accessory
- Pokemon GO revenue not affecting other mobile games
- Pokeball pasties
- Sega mini-console