• Shows
  • Support/Membership
  • About
  • Contact
Menu

ESN - Electric Shadow Network

  • Shows
  • Support/Membership
  • About
  • Contact

Unconsoleable

Games can be fun and accessible even if you haven't been playing them for 20 years. Consoles scare us and we bet they scare you, too.

Subscribe RSS | iTunes

Anna Tarkov & Jessica Dennis

Doesn't this scene from Lost Tracks look cool? But it's actually the most annoying part of the game.

78: A Charity for Game Developers

March 15, 2016

Hellooooooo there, dear listeners! Anna is at GDC this week, but the show goes on as usual, not least because Jessica has Some Strong Feelings about a game she played this week. Spoiler alert: they aren’t good feelings :-p

Meanwhile, Anna talks in more detail about Clash Royale, Amazon has some sort of new type of app store that we can’t figure out, and Jessica wonders if there’s a very specific and political reason that Supercell is so successful.

Read More

Mobile games are serious business

77: Empathetic Killbots

March 8, 2016

After two weeks of guests, we had a lot of complaining bottled up, so here we go!

And because we didn’t want to just complain to each other, we asked our friend and sometime developer of games, Joe Macirowski, to join us.

But don’t worry. It’s not only complaining as we also talk about what we are playing (Jessica has built a robot army, what?), some awesome news of course, and, well, yes, ok, there is a lot of shouting at Apple. But then what else is new?

So, sorry we’re not sorry that this episode is over an hour long, but the complaining wasn’t going to record itself!

Read More

76: The Old Reach-Around

March 1, 2016

We are back with another awesome guest this week. Incidentally, it’s someone else we had trouble luring in; is there some sort of conspiracy to see how long game developers can evade our clutches? The answer is, not long! So after persistent badgering, we bring you Rumpus Animation’s Seb Burnett, the brains behind the adorable Victorian comedy adventure game, Bertram Fiddle.

It turns out Bertram is basically Seb. Or is Seb really Bertram? They live inside each other on Twitter so who really knows? What we do know is that Dad jokes are great, meat should be sold door to door, and quirky, funny adventure games should be plentiful.

Read More

Try... to forge... a good thing!

75: Get Off Your Ass and Try

February 23, 2016

At long last, we welcome special guest Barry Meade! Barry is the head of Fireproof Games, the studio behind the enormously popular and award-winning Room games of which we are huge fans and whose third installment won our 2015 GOTY.

Barry talked with us about his career in the industry, how Fireproof was born and what he thinks has been the key to his company’s success. But more importantly, he made an impassioned plea for innovation and excellence in mobile game design. And he asserted that developers and the industry at large need to rethink the way they approach the platform and its gamers. We might have gotten goosebumps a little.

Read More

If including a photo of an adorable arctic fox is wrong, we don't want to be right

74: Negative OMG You're Going to Die Celsius

February 16, 2016

Yes, yes, we know we promised you special guest Barry Meade on this episode, but everything imaginable went wrong and then we had technical difficulties soooo… no Barry for now.

But next week! Next week there will be Barry and in the meantime there is us reveling in our awesome new listener reviews, talking about what we’re playing (or not), the news of the week, and what’s that? Someone thinks Neko Atsume is a dirty capitalist game?! For our thoughts on that and much more, listen now :-)

Read More

73: In a Parallel Universe

February 9, 2016

Even though Jessica is trapped in an alternate universe, luckily that universe has both warm cats and recording equipment. So the show goes on! :-)

We announce our next super exciting guest, talk new and old games we’re playing, try to figure out if Nintendo stole their first mobile game idea from a nascent social app and much, much more.

Read More

And when you double-tap a card...

72: Ruining Your Productivity

February 2, 2016

We were all ready to love new puzzler Twofold, but we're... unsure. Also, Anna dives pretty deep into Crashlands while Jessica tries to stay objective about a game designed by Donald Rumsfeld. Yes, that Donald Rumsfeld.

We also fill you in on the latest adorable updates to the games we care about, wonder if we’ll even attempt The Witness, and hey, there’s a contest specifically for indie mobile games. All this and more, so get to listening!

Read More

Mason jars: hipster drinking glasses and gamedev toilets

71: Peeing in a Jar

January 26, 2016

Because we are suuuuper important gaming podcasters of note (not really), we got some codes for some games this week. So, you know, disclaimer given, we have ethics, blah, blah, blah :-p

Meanwhile, Jessica also plays a game with cats, because of course, and Anna dives into the new Star Trek game, among others. You know you want to hear our opinions on all of the above.

In gaming news this week, some people are pissed that The Witness is going to cost $40? PUH-LEASE. You’ll hear about this and more in our news discussion.

Read More

Don't be this mobile game developer

70: The Bechdel Test for Games

January 20, 2016

What is the Bechdel Test for Games? No, it doesn't have anything to do with the real Bechdel Test. You'll just have to listen to find out.

Also, it turns out that Jessica isn't cut out for critiquing games unless she thinks no one is listening, while Anna has no problem savaging the games she tries, because hey, they totally deserve it.

Meanwhile, a developer contemplates making the sequel to their game F2P and their struggle to decide strikes us as very problematic, we talk about what we're playing, read a new iTunes review, and much more!

Read More

69: We Are the Unlikely Gamers

January 12, 2016

Our first guest of 2016 joins us on this episode and we are super excited to welcome him.

Neven Mrgan is a designer at his day job, but he has also made some unforgettable iOS games, most recently Grayout, which is a prequel to the earlier Blackbar.

We talked to Neven about how he decided to start making games, where he gets his inspiration, how the App Store should be revamped, and much, much more.

Read More
← Newer Posts Older Posts →
© 2012-2020 Montecristo, LLC