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Unconsoleable

Games can be fun and accessible even if you haven't been playing them for 20 years. Consoles scare us and we bet they scare you, too.

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Anna Tarkov & Jessica Dennis

Graaaaaaaaaphs

108: Show Me Your Graphs

October 11, 2016

Welcome to Anna being partially drunk during this recording and Jessica well on her way there! Cut us a break though; have you seen the US election? It's amazing we're sober EVER.

Shockingly, Jessica played more than one game this week! Anna did as well, including attempting That Dragon, Cancer now that it's on mobile.

Search ads have also come to the App Store and we look at one developer’s experiences so far, including the possible problems and pitfalls. Also, Square Enix is taking a stand on premium games and there are some Nintendo LULZ too.

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Huskies are also dismayed by idiots on the internet

107: The High End of Mediocre

October 4, 2016

Jessica is still in the thrall of Shadow Bug Rush, but both of us did play a bunch of other games this week. And some were even good!

Anna gushes about a game she never thought she would enjoy while both she and Jessica are not 100% sold on a dog sledding game that has too much management for our liking. And what game did Jessica reject after 5 minutes while Anna fell in love with it? You’ll have to listen to find out!

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The best kind of spoon

106: Baby Spoons

September 27, 2016

This week, we finally had the space and time to talk about what we’re playing! Except Jessica seems to have played just one game. But no matter, one game is all you need if it’s the right one.

Meanwhile Anna isn’t sure if any of the games she played are the right one for her. She did enjoy eating people, however, while difficult controls in other game gave her the sads.

And both your hosts played a game that in some ways had a rocky start on the App Store, but is that the fault of the developer or the players?

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There's always that one jackass

105: A Carousel of Privilege

September 20, 2016

A real, actual Mario game is finally coming to mobile and we are EXCITED. But not everyone shares our glee.

We talk about the hand-wringing over how a quasi-premium game will be received on the platform, and answer concerns about whether mobile gamers care about games period. We have a few choice words to offer on this topic.

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We really like gifs, ok?

104: Don't Go in the Arsenic Room

September 13, 2016

This episode rules! That’s because we have with us Francois Alliot, creator of one of our latest obsessions and yours, Reigns.

Sometimes we rule for many years and sometimes we die quickly, but we’re always having a great time playing this immensely innovative game.

Francois tells us about what he’s learned in his remarkably short time making games, answers all our burning questions about the game, and tell us some EXCLUSIVE NEWS!

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You can blame Jessica for the quality of this particular gif

103: How Can We Monetize Our Poop Data?

September 6, 2016

All our dungeons are getting looted (or is it lootied?) on this episode as we welcome Jake Sawyer and Saam Pahlavan of Taco Illuminati, makers of the adorable and fun Looty Dungeon.

The fellas tell us about how they got into making a mobile game, what they learned releasing their first title on the platform, and much, much more including, yes, some very interesting poop data ;-p

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Alas, we only wish our hair were that perfectly shiny

102: The Angry 1%

August 30, 2016

In yet another episode in between guests, we have so many games to talk about. So we spend almost the entire episode doing just that!

From a hilarious and charming game by a former guest that you might not know exists, to the new GO game from Square Enix, to a new mobile Zelda-esque game that gave us some trouble with the controls, but that we still sort of loved, we run the gamut.

Jessica also has some adventures with an archery game that might be a bit problematic, Anna makes a foray into social engineering (in a game only, we promise!) and much more!

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Me too, Skinny Bear. Me too. Screenshot from @OneSavvySiren

101: The Game is Your Common Enemy

August 23, 2016

We’re kicking off a new century of Unconsoleable with guests who make games that are definitely not our enemies. Quite the opposite in fact. If you know anything, you know that Spryfox means quality, polish, unique mechanics, and a boatload of charm.  

Andrew Fray and Pat Kemp are two Spryfoxes and they’re here this week to talk with us about evil (some might say) puzzle games, non-evil free to play, how their development process works, and much more!

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100: Happy Hundredthversary!

August 16, 2016

IT’S OUR 100TH EPISODE, AAAAHHHHHHHHHHH!!!!!

Now that that’s out of the way, what can you expect on this super, hugely exciting milestone episode? We reminisce about the journey we’ve been on, answer some listener questions, and divulge some behind-the-scenes secrets!

But there’s TONS MORE and we don’t want to spoil any of the surprises in store. So just sit back and strap in for a wild ride you won’t soon forget!

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The talented and wonderful Jenn Sandercock

99: Making Cookies and Games

August 9, 2016

We haven’t had an Aussie on the show for far too long, so we fix that in this episode by welcoming the awesome and talented Jenn Sandercock.

Jenn loves innovative gameplay mechanics, games that give you hugs, and yes, cookies. If she ever acquires a Notch house, we have secured an invite to the cookie room :-D

We found out all about how Jenn came to be in games and what keeps her here, what she would change about the industry if she could, and of course what mobile games she likes (we may have some recommendations for her :-)) All this and so much more, so listen up!

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